What I'm looking for.
A UX/UI or product design role on a team where I can work on real products, learn from the people around me, and keep growing.
About
I'm Hadi, a UX/UI designer. In procedural work, you don't design one house, you design the rules that make every house work. I bring that thinking to UX: clear patterns that hold up for every person and every moment.
Whether it's someone booking a game night or someone wondering if they really need that jacket, I start with how the moment feels for them, then work out what would make it clearer and calmer.
My background in technical art shapes how I work: I think in systems, I care about visual detail, and I test things with real people before calling them done.
Oct 2025 – present
Redesigned the website for D6 Tabletop Café and designed Second Thought, a mindful spending app, from research to tested prototype.
Oct 2025 – May 2026
Alongside my UX/UI work, I built node-based shaders in Unreal Engine, materials in Substance Designer, and procedural assets and effects in Houdini.
Sep 2025
Certificate of completion. Shaders, materials, procedural generation, visual effects and 3D assets.
Procedural modeling is about designing rules, not single objects. I use the same thinking to build consistent components and user flows.
A procedural asset breaks the moment one input changes. Testing and tweaking until it held up taught me to iterate, which is exactly what usability testing asks for.
Lighting, materials and color shaped my eye. You can see it in the depth and 3D touches in Second Thought.
A UX/UI or product design role on a team where I can work on real products, learn from the people around me, and keep growing.